The Open University has produced a serie of reports: Innovating Pedagogy 2013, in the perspective of Exploring new forms of teaching, learning and assessment for an interactive world, to guide educators and policy makers in productive innovation.
The 2013 report proposes ten innovations that are already in currency but have not yet had a profound influence on education.
- MOOCs: Massive Open Online Courses have attracted interest from universities and from venture capital investors.
- Badges to accredit learning: a flexible mechanism for recognising achievements as steps towards more substantial goals. Badging can also provide an informal alternative to accreditation.
- Learning analytics: the collection, analysis and reporting of large datasets relating to learners and their contexts, currenttly focused on three areas: understanding the scope and uses of learning analytics; integrating analytics into existing courses; and expansion of learning analytics to new areas, particularly MOOCs.
- Seamless learning: connecting learning experiences across the contexts of location, time, device and social setting.
- Crowd learning: the process of learning from the expertise and opinions of others, shared through online social spaces, websites, and activities.
- Digital scholarship: refers to those changes in scholarly practice made possible by digital and networked technologies.
- Geo-learning: Sensors built into mobile devices, such as smartphones and tablets, can determine a user’s location and provide, or trigger, context-aware educational resources in the surrounding environment.
- Learning from gaming: There is increasing interest in the connections between games and education.
- Maker culture: Maker culture encourages informal, shared social learning focused on the construction of artefacts ranging from robots and 3D-printed models to clothing and more traditional handicrafts.
- Citizen inquiry: Citizen inquiry refers to mass participation of members of the public in structured investigations.